games

    I played Dungeons and Dragons for the first time last night, with the family. My grown-up son plays, and he was our DM. It was more fun than I expected, but it takes a lot of work to set up. Mostly by my son, of course.

    Spout Rolla

    Back in Balloch in 1981, 82 or so we use to play a Pac-Man clone called Spout Rolla. But there are no references to it on the internet, as far as I can tell. So this is my story about it.

    Once upon a time a gang of kids — thinking they were adults, but not really — used to go to the pub, and play a game.

    The pub was actually the bar of a place called Duck Bay Marina. I see from that link that they now call it “Duck Bay Hotel.” Either way, it was a couple of miles outside Balloch, on the west bank of Loch Lomond.

    Why did we go there, when there were pubs in the town? Two reasons, I suspect. One, some of us had driving licences and the chance to use our parents’ cars, so why not? (I wasn’t yet one of them at that point.) And two, it had video games in the foyer.

    That had a dual advantage. We could play the games, and those of us who, let’s say, weren’t quite strictly within the parameters of the legal drinking age, could stay out of sight of the staff.

    So: usually two machines, as I recall, plus maybe a fruit machine or two. I first played Frogger there. It was the era when arcade games had started to extend beyond shooting things in space to other tests of skill, like crossing rivers on logs.

    Spout Rolla was in a similar vein. But it was a clear derivative of — let’s be honest, rip-off of — Pac-Man. I’m not sure I’d actually played Pac-Man at that point, but I must have been aware of it.

    The idea was you guided a paint brush moving around a watery maze, painting the maze behind it. Fish would come out and try to catch your brush. If you painted all the maze you got a new screen (which I think might just have been the same maze in different colours, maybe speeded up a bit).

    Instead of the power-pills of Pac-Man, there was one part of the maze that had a paint roller in it. If you approached the roller from the right direction, it went with you and you accelerated just for that section. Then you could turn back and roll over the fish that were following you, for extra points. And that was it.

    Simpler times, simpler pleasures, I guess. It never made much sense, but we liked it.

    Thing is, everything’s on the net today, right? Well, apparently not. When I googled it today, I found two surprising thing. First, that there are no references to “Spout Rolla game” to be found, with or without quotes round the first two words. Second, that Spout Rolla is a place in Scotland, namely a waterfall in Perth and Kinross.1

    Could this possibly be that most unlikely of things (at least before Rockstar Games): a Scottish game?

    My son suggested that there would be people my age trying to remember what the game was called. So I tried googling for a description of it: pac-man clone fish paint roller. That search has selected videos, which I didn’t. But I did find a possible explanation.

    It seems there was a game called Crush Roller, also known as Make Trax, and the one I remember could be a rebadged version of that. Plus you can play it at that link. As with many games of the time, it’s not as satisfying playing them with arrow keys as it was with a joystick.

    So, no, it’s not Scottish, but it could possibly have been rebadged for the Scottish market. Or maybe just that one in Duck Bay, who knows.

    The only thing is that, seeing that version, I had forgotten about there being two rollers. I was fairly sure there was only one, but playing it felt familiar, so I guess Crush Roller/Make Trax is it.


    1. Initially the only Wikipedia page for it I could find was in Swedish. But latterly (2019-12-08), I find it’s better known as “Sput Rolla.” According to the “List of waterfalls of Scotland” article, “‘Spout’ is another common word found throughout England and Scotland for particular types of fall though it is usually replaced by ‘sput’ in the formerly Gaelic-speaking parts of the latter.” 

    Reamde By Neal Stephenson (Books 2016, 13)

    It’s a page-turner, an engrossing thriller. I got through the 1040 pages in about a week of being on holiday in Greece (it would have taken me a lot longer at home, especially if I had been working).

    Its biggest flaw is exactly how much of a well-oiled machine it is, how beautifully, unreasonably jigsaw-like the pieces all fit together, so that all the players end up together at he right place at the right time for the denouement (which event itself takes up probably close to 200 pages). It’s a bit — no, extremely unlikely that all of the disparate characters could have come together just as they do.

    But by the time it’s clear they’re going to, we’re so engaged with them all that we want it to happen just like it does. It’s only when standing back afterwards (or to be fair, during breaks when in the course of reading) that you we think, “This is actually kind of preposterous.”

    But still, preposterous fun.

    Pokémon Gone

    I am so not a gamer.

    Oh, I loved Asteroids back in the day. I solved Monument Valley, and I got on fine with Alto’s Adventure. But I’ve never got more sophisticated modern games. There’s a whole big post about that that I’ll maybe write one day.

    But Pokémon Go has lit up the internet for the last week or so, and it sounded kind of fun. So I thought I’d give it a try. Probably more healthy than arguing about the Labour leadership crisis on Facebook, anyway.

    I was just out at the shops, and I remembered I had it, and sure enough, there was a wild Golbat outside the local supermarket. You’ve got to throw the pokéball to catch them, right? I’ve seen enough of the TV series with my kids to get that.

    A hovering Golbat superimposed on a shop called 'Local Supermarket'.

    But could I catch it? Could I buggery. No matter how many times I flicked up on the screen to send the ball towards it, it just would not connect. I must have tried like fifty times, standing outside the shop like an idiot.

    This is why I never get into games. I soon hit upon something frustrating and get bored with them. No doubt I was doing something wrong. I’ll try again, I suppose, but it’s very discouraging.

    Oh, and I couldn’t get the name I wanted. “Devilgate” was taken, but so was it along with just about every suffix I could think of, including just random strings of numbers.

    Kind of cool to see the pokéball rolling off under the vegetable racks, though.

    Portable gaming/Santa question

    A quick question for anyone who may know: what’s the best of the handheld game systems for an eight- — nearly nine- — year old boy?

    For values of “best” that include robustness, flexibility and the ability to stop playing it when you’re told.

    I realise the last requirement may not have been implemented on any platform yet.

    Oh, and preferably in a sub-stratospheric price bracket, too.